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SNIA Developer Conference September 15-17, 2025 | Santa Clara, CA

Media Objectives for Next-Generation Video Games

Winchester

Wed Sep 17 | 4:35pm

Abstract

The consumer video game software industry is on the cusp of its 50th year, and its revenues continue to grow steadily, in recent years outpacing even those of motion pictures. The role of data storage media is uniquely central to the video game industry, as it is ultimately the canvas upon which game developers paint. Despite the convenience of downloadable content via the Internet, strong demand continues for games on physical storage media, especially from major publishers.

Games from major publishers also require more storage than ever, not only for their distribution, but also for logging data about game play, from high score lists to saved session information and sharing playback videos. But the growth in the industry’s distribution media has slowed, from more than 1000 times over three generations of semiconductor ROM cartridges to hardly more than 150 times over five generations of optical discs. So what’s next?

This session reprises a popular 2019 SDC presentation surveying the significant roles and evolving types of digital storage media that enable this interactive digital art form, updated to include the latest generation of video game systems.